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From: Ecotoday@aol.com
Subject: [illusions] [CTRL] 25 Rules of Propaganda
Date: 3 Feb 2000 14:31:23 -0500
To: illusions@beyond-the-illusion.com, CTRL@listserv.aol.com, mc@topica.com,
        iufo@world.std.com, earthprophecy-l@spiritweb.org

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Issue:  What is the design interaction between E-weapons/MKULTRA  Mindcontrol 
programs and these "classic" rules of propaganda?   The rules of propaganda 
seem to provide an institutional structure for oppression once the Targeted 
Individual (TI) or Targeted Political Population has been made more pliant by 
Mindcontrol. 

Given this dynamic, it seems that Propaganda programs like CIA's Operation 
Mockingbird (control-officer in each US major media outlet/publishing) and 
MKULTRA and its E-weapon successors were designed as an integrated holistic 
brainwashing and governance machine.

Comments? ......Alfred

=====
 aol://5863:126/alt.conspiracy:592924
 
 "The ancient art of brainwashing has now become a science. It
 relies on the fact that most people are not sufficiently astute
 to see its application in operation."
 
     --Bob Knauer
 
 
 25 Rules of Propaganda
 
 
 1. Hear no evil, see no evil, speak no evil. Regardless of what
 you know, don't discuss it -- especially if you are a public
 figure, news anchor, etc. If it's not reported, it didn't happen,
 and you never have to deal with the issues.
 
 2. Become incredulous and indignant. Avoid discussing key issues
 and instead focus on side issues which can be used to show the
 topic as being critical of some otherwise sacrosanct group or
 theme. This is also known as the "How dare you!" gambit.
 
 3. Create rumor mongers. Avoid discussing issues by describing
 all charges, regardless of venue or evidence, as mere rumors and
 wild accusations. Other derogatory terms mutually exclusive of
 truth may work as well.  This method works especially well with a
 silent press, because the only way the public can learn of the
 facts are through such "arguable rumors". If you can associate
 the material with the Internet, use this fact to certify it a
 "wild rumor" which can have no basis in fact.
 
 4. Use a straw man. Find or create a seeming element of your
 opponent's argument which you can easily knock down to make
 yourself look good and the opponent to look bad. Either make up
 an issue you may safely imply exists based on your interpretation
 of the opponent/opponent arguments/situation, or select the
 weakest aspect of the weakest charges. Amplify their significance
 and destroy them in a way which appears to debunk all the
 charges, real and fabricated alike, while actually avoiding
 discussion of the real issues.
 
 5. Sidetrack opponents with name calling and ridicule. This is
 also known as the primary "attack the messenger" ploy, though
 other methods qualify as variants of that approach.  Associate
 opponents with unpopular titles such as "kooks", "right-wing",
 "liberal", "left-wing", "terrorists", "conspiracy buffs",
 "radicals", "militia", "racists", "religious fanatics", "sexual
 deviates", and so forth. This makes others shrink from support
 out of fear of gaining the same label, and you avoid dealing with
 issues.
 
 6. Hit and Run. In any public forum, make a brief attack of your
 opponent or the opponent position and then scamper off before an
 answer can be fielded, or simply ignore any answer. This works
 extremely well in Internet and letters- to -the-editor
 environments where a steady stream of new identities can be
 called upon without having to explain criticism reasoning --
 simply make an accusation or other attack, never discussing
 issues, and never answering any subsequent response, for that
 would dignify the opponent's viewpoint.
 
 7. Question motives. Twist or amplify any fact which could so
 taken to imply that the opponent operates out of a hidden
 personal agenda or other bias. This avoids discussing issues and
 forces the accuser on the defensive.
 
 8. Invoke authority. Claim for yourself or associate yourself
 with authority and present your argument with enough "jargon" and
 "minutiae" to illustrate you are "one who knows", and simply say
 it isn't so without discussing issues or demonstrating concretely
 why or citing sources.
 
 9. Play Dumb. No matter what evidence or logical argument is
 offered, avoid discussing issues by denial that they have any
 credibility, make any sense, provide any proof, contain or make a
 point, have logic, or support a conclusion. Mix well for maximum
 effect.
 
 10. Associate opponent charges with old news. A derivative of
 --the straw man usually, in any large-scale matter of high
 --visibility, someone will make charges early on which can be or
 were already easily dealt with. Where it can be foreseen, have
 your own side raise a straw man issue and have it dealt with
 early on as part of the initial contingency plans.  Subsequent
 charges, regardless of validity or new ground uncovered, can
 usually then be associated with the original charge and dismissed
 as simply being a rehash without need to address current issues
 -- so much the better where the opponent is or was involved with
 the original source.
 
 11. Establish and rely upon fall-back positions. Using a minor
 matter or element of the facts, take the "high road" and
 "confess" with candor that some innocent mistake, in hindsight,
 was made -- but that opponents have seized on the opportunity to
 blow it all out of proportion and imply greater criminalities
 which, "just isn't so." Others can reinforce this on your behalf,
 later. Done properly, this can garner sympathy and respect for
 "coming clean" and "owning up" to your mistakes without
 addressing more serious issues.
 
 12. Enigmas have no solution. Drawing upon the overall umbrella
 of events surrounding the crime and the multitude of players and
 events, paint the entire affair as too complex to solve. This
 causes those otherwise following the matter to begin to loose
 interest more quickly without having to address the actual
 issues.
 
 13. Alice in Wonderland Logic. Avoid discussion of the issues by
 reasoning backwards with an apparent deductive logic in a way
 that forbears any actual material fact.
 
 14. Demand complete solutions. Avoid the issues by requiring
 opponents to solve the crime at hand completely, a ploy which
 works best for items qualifying for rule 10.
 
 15. Fit the facts to alternate conclusions. This requires
 creative thinking unless the crime was planned with contingency
 conclusions in place.
 
 16. Vanishing evidence and witnesses. If it does not exist, it is
 not fact, and you won't have to address the issue.
 
 17. Change the subject. Usually in connection with one of the
 other ploys listed here, find a way to side-track the discussion
 with abrasive or controversial comments in hopes of turning
 attention to a new, more manageable topic. This works especially
 well with companions who can "argue" with you over the new topic
 and polarize the discussion arena in order to avoid discussing
 more key issues.
 
 18. Emotionalize, Antagonize, and Goad Opponents. If you can't do
 anything else, chide and taunt your opponents and draw them into
 emotional responses which will tend to make them look foolish and
 overly motivated, and generally render their material somewhat
 less coherent. Not only will you avoid discussing the issues in
 the first instance, but even if their emotional response
 addresses the issue, you can further avoid the issues by then
 focusing on how "sensitive they are to criticism".
 
 19. Ignore proof presented, demand impossible proofs. This is
 perhaps a variant of the "play dumb" rule. Regardless of what
 material may be presented by an opponent in public forums, claim
 the material irrelevant and demand proof that is impossible for
 the opponent to come by (it may exist, but not be at his
 disposal, or it may be something which is known to be safely
 destroyed or withheld, such as a murder weapon). In order to
 completely avoid discussing issues may require you to
 categorically deny and be critical of media or books as valid
 sources, deny that witnesses are acceptable, or even deny that
 statements made by government or other authorities have any
 meaning or relevance.
 
 20. False evidence. Whenever possible, introduce new facts or
 clues designed and manufactured to conflict with opponent
 presentations as useful tools to neutralize sensitive issues or
 impede resolution.  This works best when the crime was designed
 with contingencies for the purpose, and the facts cannot be
 easily separated from the fabrications.
 
 21. Call a Grand Jury, Special Prosecutor, or other empowered
 investigative body. Subvert the (process) to your benefit and
 effectively neutralize all sensitive issues without open
 discussion. Once convened, the evidence and testimony are
 required to be secret when properly handled.  For instance, if
 you own the prosecuting attorney, it can ensure a Grand Jury
 hears no useful evidence and that the evidence is sealed and
 unavailable to subsequent investigators. Once a favorable verdict
 (usually, this technique is applied to find the guilty innocent,
 but it can also be used to obtain charges when seeking to frame a
 victim) is achieved, the matter can be considered officially
 closed.
 
 22. Manufacture a new truth. Create your own expert(s), group(s),
 author(s), leader(s) or influence existing ones willing to forge
 new ground via scientific, investigative, or social research or
 testimony which concludes favorably. In this way, if you must
 actually address issues, you can do so authoritatively.
 
 23. Create bigger distractions. If the above does not seem to be
 working to distract from sensitive issues, or to prevent unwanted
 media coverage of unstoppable events such as trials, create
 bigger news stories (or treat them as such) to distract the
 multitudes.
 
 24. Silence critics. If the above methods do not prevail,
 consider removing opponents from circulation by some definitive
 solution so that the need to address issues is removed entirely.
 This can be by their death, arrest and detention, blackmail or
 destruction of their character by release of blackmail
 information, or merely by proper intimidation with blackmail or
 other threats.
 
 25. Vanish. If you are a key holder of secrets or otherwise
 overly illuminated and you think the heat is getting too hot, to
 avoid the issues, vacate the kitchen. If you don't, somebody in
 your organization may choose to vanish you instead.
 
         *********************

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From:         Kris Millegan 
Subject:      [CTRL] 25 Rules of Propaganda
To:           CTRL@LISTSERV.AOL.COM

-Caveat Lector-   
 -Cui Bono?-

from:alt.conspiracy
As, always, Caveat Lector
Om
K
-----
Click Here: 25 Rules of
Propaganda
-----
Subject: 25 Rules of Propaganda
From: ajax@mt.olympus  (AjaxFile)
Date: Wed, Feb 2, 2000 6:52 PM
Message-id: 


"The ancient art of brainwashing has now become a science. It
relies on the fact that most people are not sufficiently astute
to see its application in operation."

    --Bob Knauer


25 Rules of Propaganda


1. Hear no evil, see no evil, speak no evil. Regardless of what
you know, don't discuss it -- especially if you are a public
figure, news anchor, etc. If it's not reported, it didn't happen,
and you never have to deal with the issues.

2. Become incredulous and indignant. Avoid discussing key issues
and instead focus on side issues which can be used to show the
topic as being critical of some otherwise sacrosanct group or
theme. This is also known as the "How dare you!" gambit.

3. Create rumor mongers. Avoid discussing issues by describing
all charges, regardless of venue or evidence, as mere rumors and
wild accusations. Other derogatory terms mutually exclusive of
truth may work as well.  This method works especially well with a
silent press, because the only way the public can learn of the
facts are through such "arguable rumors". If you can associate
the material with the Internet, use this fact to certify it a
"wild rumor" which can have no basis in fact.

4. Use a straw man. Find or create a seeming element of your
opponent's argument which you can easily knock down to make
yourself look good and the opponent to look bad. Either make up
an issue you may safely imply exists based on your interpretation
of the opponent/opponent arguments/situation, or select the
weakest aspect of the weakest charges. Amplify their significance
and destroy them in a way which appears to debunk all the
charges, real and fabricated alike, while actually avoiding
discussion of the real issues.

5. Sidetrack opponents with name calling and ridicule. This is
also known as the primary "attack the messenger" ploy, though
other methods qualify as variants of that approach.  Associate
opponents with unpopular titles such as "kooks", "right-wing",
"liberal", "left-wing", "terrorists", "conspiracy buffs",
"radicals", "militia", "racists", "religious fanatics", "sexual
deviates", and so forth. This makes others shrink from support
out of fear of gaining the same label, and you avoid dealing with
issues.

6. Hit and Run. In any public forum, make a brief attack of your
opponent or the opponent position and then scamper off before an
answer can be fielded, or simply ignore any answer. This works
extremely well in Internet and letters- to -the-editor
environments where a steady stream of new identities can be
called upon without having to explain criticism reasoning --
simply make an accusation or other attack, never discussing
issues, and never answering any subsequent response, for that
would dignify the opponent's viewpoint.

7. Question motives. Twist or amplify any fact which could so
taken to imply that the opponent operates out of a hidden
personal agenda or other bias. This avoids discussing issues and
forces the accuser on the defensive.

8. Invoke authority. Claim for yourself or associate yourself
with authority and present your argument with enough "jargon" and
"minutiae" to illustrate you are "one who knows", and simply say
it isn't so without discussing issues or demonstrating concretely
why or citing sources.

9. Play Dumb. No matter what evidence or logical argument is
offered, avoid discussing issues by denial that they have any
credibility, make any sense, provide any proof, contain or make a
point, have logic, or support a conclusion. Mix well for maximum
effect.

10. Associate opponent charges with old news. A derivative of
--the straw man usually, in any large-scale matter of high
--visibility, someone will make charges early on which can be or
were already easily dealt with. Where it can be foreseen, have
your own side raise a straw man issue and have it dealt with
early on as part of the initial contingency plans.  Subsequent
charges, regardless of validity or new ground uncovered, can
usually then be associated with the original charge and dismissed
as simply being a rehash without need to address current issues
-- so much the better where the opponent is or was involved with
the original source.

11. Establish and rely upon fall-back positions. Using a minor
matter or element of the facts, take the "high road" and
"confess" with candor that some innocent mistake, in hindsight,
was made -- but that opponents have seized on the opportunity to
blow it all out of proportion and imply greater criminalities
which, "just isn't so." Others can reinforce this on your behalf,
later. Done properly, this can garner sympathy and respect for
"coming clean" and "owning up" to your mistakes without
addressing more serious issues.

12. Enigmas have no solution. Drawing upon the overall umbrella
of events surrounding the crime and the multitude of players and
events, paint the entire affair as too complex to solve. This
causes those otherwise following the matter to begin to loose
interest more quickly without having to address the actual
issues.

13. Alice in Wonderland Logic. Avoid discussion of the issues by
reasoning backwards with an apparent deductive logic in a way
that forbears any actual material fact.

14. Demand complete solutions. Avoid the issues by requiring
opponents to solve the crime at hand completely, a ploy which
works best for items qualifying for rule 10.

15. Fit the facts to alternate conclusions. This requires
creative thinking unless the crime was planned with contingency
conclusions in place.

16. Vanishing evidence and witnesses. If it does not exist, it is
not fact, and you won't have to address the issue.

17. Change the subject. Usually in connection with one of the
other ploys listed here, find a way to side-track the discussion
with abrasive or controversial comments in hopes of turning
attention to a new, more manageable topic. This works especially
well with companions who can "argue" with you over the new topic
and polarize the discussion arena in order to avoid discussing
more key issues.

18. Emotionalize, Antagonize, and Goad Opponents. If you can't do
anything else, chide and taunt your opponents and draw them into
emotional responses which will tend to make them look foolish and
overly motivated, and generally render their material somewhat
less coherent. Not only will you avoid discussing the issues in
the first instance, but even if their emotional response
addresses the issue, you can further avoid the issues by then
focusing on how "sensitive they are to criticism".

19. Ignore proof presented, demand impossible proofs. This is
perhaps a variant of the "play dumb" rule. Regardless of what
material may be presented by an opponent in public forums, claim
the material irrelevant and demand proof that is impossible for
the opponent to come by (it may exist, but not be at his
disposal, or it may be something which is known to be safely
destroyed or withheld, such as a murder weapon). In order to
completely avoid discussing issues may require you to
categorically deny and be critical of media or books as valid
sources, deny that witnesses are acceptable, or even deny that
statements made by government or other authorities have any
meaning or relevance.

20. False evidence. Whenever possible, introduce new facts or
clues designed and manufactured to conflict with opponent
presentations as useful tools to neutralize sensitive issues or
impede resolution.  This works best when the crime was designed
with contingencies for the purpose, and the facts cannot be
easily separated from the fabrications.

21. Call a Grand Jury, Special Prosecutor, or other empowered
investigative body. Subvert the (process) to your benefit and
effectively neutralize all sensitive issues without open
discussion. Once convened, the evidence and testimony are
required to be secret when properly handled.  For instance, if
you own the prosecuting attorney, it can ensure a Grand Jury
hears no useful evidence and that the evidence is sealed and
unavailable to subsequent investigators. Once a favorable verdict
(usually, this technique is applied to find the guilty innocent,
but it can also be used to obtain charges when seeking to frame a
victim) is achieved, the matter can be considered officially
closed.

22. Manufacture a new truth. Create your own expert(s), group(s),
author(s), leader(s) or influence existing ones willing to forge
new ground via scientific, investigative, or social research or
testimony which concludes favorably. In this way, if you must
actually address issues, you can do so authoritatively.

23. Create bigger distractions. If the above does not seem to be
working to distract from sensitive issues, or to prevent unwanted
media coverage of unstoppable events such as trials, create
bigger news stories (or treat them as such) to distract the
multitudes.

24. Silence critics. If the above methods do not prevail,
consider removing opponents from circulation by some definitive
solution so that the need to address issues is removed entirely.
This can be by their death, arrest and detention, blackmail or
destruction of their character by release of blackmail
information, or merely by proper intimidation with blackmail or
other threats.

25. Vanish. If you are a key holder of secrets or otherwise
overly illuminated and you think the heat is getting too hot, to
avoid the issues, vacate the kitchen. If you don't, somebody in
your organization may choose to vanish you instead.

        *********************

Now, see how many of these rules you can observe being applied
on a daily basis by the ruling elite and its puppet government and
media.
-----
Aloha, He'Ping,
Om, Shalom, Salaam.
Em Hotep, Peace Be,
All My Relations.
Omnia Bona Bonis,
Adieu, Adios, Aloha.
Amen.
Roads End

www.ctrl.org
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==========
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Let us please be civil and as always, Caveat Lector.
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